Patch notes and active bugs for Arms warriors in Midnight S2
06 August:
Rendis now exclusive to Arms, and has returned to being a single-target ability, and its Rage cost is reduced to 10. Cleave now applies Rend to all targets if the Warrior has Rend specced.
Thunder Clapno longer applies Rend if known.
Tactical Edge has been redesigned. Colossus Smash immediately grants 1 use of Sudden Death.
Ravagerdamage increased by 50%.
Ravager no longer increases Cleave and Whirlwind damage while active. Ravager now causes all enemies it damages to take 50% increased damage from your Bleeds for 12 seconds.
Ravager's duration is no longer reduced by Haste.
Bloodletting has been updated. Your abilities have a 5% increased chance to critically strike targets affected by Rend. If you know Rend, Mortal Strike inflicts Rend on targets below 35% health. Deep Wounds lasts 33% longer.
Broad Strokes has been updated. Colossus Smash now grants 6 stacks of Sweeping Strikes on use.
Dreadnaught has been updated. Dreadnaught damage increased by 100% and no longer damages your Overpower target.
Melee auto-attack damage increased by 100%.
Cleave damage reduced by 10%.
Execute damage reduced by 15%.
Ignore Pain absorb increased by 25%.
Sweeping Strikes now displays the number of active Sweeping Strikes charges.
Powerful Momentum now increases Sweeping Strikes chain damage by 20% (was 25%).
Improved Sweeping Strikes has been removed.
No Stranger to Pain has been updated. Damage prevented by each use of Ignore Pain increased by 30% (was 20%).
Dominance of the Colossushas been updated. Enemies damaged by Demolish deal 20% reduced damage to you for 10 seconds (was 10%) and no longer reduces the cooldown of Demolish.
Demolish's cooldown reduced to 30 seconds (was 45 seconds).
Tide of Battleincreases the damage of Overpower and Execute (was Overpower only).
Slayer's Dominancehas been updated. Chance to trigger a Slayer's strike increased to 25% (was 15%).
Opportunistgrants 20% damage and 20% critical strike damage to your next Overpower (was 10% for both).
Piercing Howlmovement slow reduced to 50% (was 70%) in PvP combat.
Storm of Destructionmovement slow reduced to 50% (was 60%) in PvP combat.
Boneshaker movement slow reduced to 30% (was 40%) in PvP combat.
25 August:
Colossus: Demolish damage increased by 15% in PvP combat.
Slayer: Slayer’s Strike damage increased by 5% in PvP combat.
Fueled by Violence healing reduced by 15% in PvP combat.
01 September:
Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.
Current bugs with Arms warrior Midnight S2:
Rebound is still bugged and only reflects 1 ability instead of 2 as intended.
If you use Champion spearon uneven terrain (such as stairs or a lower/upper level platform) theres a high chance your Champion spearJust disappears. This bug has been around and very consistent in the majority of season 1, but I am not sure if its fixed for S2.
If you get rooted the same moment you use Champion spear it will cancel out your free Heroic leap during spear